| Animation.h [code] | This file contains the Animation class, which is part of the EZ2D engine. It is an easy way to do animations based on multiple cells in one image file |
| color.h [code] | This file contains the Color structure, which is part of the EZ2D engine. This will keep track of color information |
| DXdata.h [code] | This file contains the DXdata class, which is part of the EZ2D engine. It uses the singleton model to insure that only one instance is made. It also provides easy access to the DirectX members in all other files |
| engine.h [code] | This file contains the Engine class, which is part of the EZ2D engine. This is the most important file, as it manages the flow of control between windows and your code. It has the following library dependencies: winmm.lib dxguid.lib dinput8.lib d3d8.lib d3dx8.lib odbc32.lib odbccp32.lib |
| functions.h [code] | This file contains some useful functions, which are part of the EZ2D engine. They are declared in the header because they are all short, and inline will prevent them from causing linking errors |
| image.h [code] | This file contains the Image class, which is part of the EZ2D engine. This will draw Images to the screen. (c)Matt Gilgenbach 2002 You are free to use or modify this code in any way you see fit, as long as you keep this notice intact and no money is made from any work derived from this software |
| keyboard.h [code] | This file contains the Keyboard class, which is part of the EZ2D engine. It uses DirectInput to get the data from the keyboard |
| mouse.h [code] | This file contains the Mouse class, which is part of the EZ2D engine. This will get control of the mouse using DirectInput |
| Sound.h [code] | This file contains the Sound class, which is part of the EZ2D engine. This will load and play a sound file |
| Text.h [code] | This file contains the Text class, which is part of the EZ2D engine. This will draw text to the screen |
| Timer.h [code] | This file contains the Timer class, which is part of the EZ2D engine. This will create simple timers for you, for timer animations or events based on time |